Pacific FC vs. Vancouver FC - Second Half Result

Pacific FC vs. Vancouver FC - Second Half Result

$0 Liq3 MarketsSource
Canadian Premier LeagueGamesSoccerSports
$0 Total VolSep 20, 2026 UTC

Markets

📊
Pacific FC
Ended
 
--
📊
Draw
Ended
 
--
📊
Vancouver FC
Ended
 
--

Rules

In the upcoming Canadian Premier League game between Pacific FC and Vancouver FC, scheduled for September 19, 2026 at 8:00 PM ET: This market will resolve to "Pacific FC" if Pacific FC score more goals than Vancouver FC in the second half of regular play plus second-half stoppage time. This market will resolve to "Draw" if Pacific FC and Vancouver FC score the same number of goals in the second half of regular play plus second-half stoppage time. This market will resolve to "Vancouver FC" if Vancouver FC score more goals than Pacific FC in the second half of regular play plus second-half stoppage time. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve to "Draw". This market refers only to the outcome within the second half of regular play plus second-half stoppage time. First-half goals, extra time, and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the governing body or event organizers. Revisions to officially declared final scores made after market resolution will not be accounted for in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50, or to "Draw" where applicable.

Created Sep 17, 2026 UTC